Mixed Media Landscape with Slime: Notes on the Digital Games Research Association 2019 conference

Last month I visited Kyoto’s Ritsumeikan University for the 2019 Digital Games Research Association conference, where I gave two papers about my Ego Media research on videogames and life writing. But let’s not worry about my papers; let’s talk about the rat. Chequered and chunky, red of eye and pointy

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Ludic Lives, Lewd Hacks and Digital Labour: Gameplay, Life Writing and Auto/Biography

On June 21st King’s played host to a symposium on ‘Indisciplinary Approaches to Digital Play’, which I helped KCL colleagues Feng Zhu, Stephanie James and Conor McKeown to organise. The idea was to structure the day around ‘provocations’ calibrated to spark cross-disciplinary conversation and debate. I’m not really the kind

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Public Roundtable: Identities Online with Leigh Gilmore, Julie Rak & Sidonie Smith

The first of Ego-Media’s September 2015 public roundtable panels saw three fascinating papers on the theme of online identity from members of the project’s international network, encompassing online activism, networked gaming and the fate of humanities scholarship in the digital era. ‘Social Media as/and Witness: The Case of Black Lives Matter’ Leigh

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