Mixed Media Landscape with Slime: Notes on the Digital Games Research Association 2019 conference

Last month I visited Kyoto’s Ritsumeikan University for the 2019 Digital Games Research Association conference, where I gave two papers about my Ego Media research on videogames and life writing. But let’s not worry about my papers; let’s talk about the rat. Chequered and chunky, red of eye and pointy

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Ludic Lives, Lewd Hacks and Digital Labour: Gameplay, Life Writing and Auto/Biography

On June 21st King’s played host to a symposium on ‘Indisciplinary Approaches to Digital Play’, which I helped KCL colleagues Feng Zhu, Stephanie James and Conor McKeown to organise. The idea was to structure the day around ‘provocations’ calibrated to spark cross-disciplinary conversation and debate. I’m not really the kind

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Moving Past Present: Digitally Reanimating the Gaiety Girls

Last month the KCL Anatomy museum played host to Moving Past Present, an experiment in digital biography created by artist Janina Lange. Knowing that the theme for the Arts and Humanities Research Institute’s 2016 festival was play, I had approached Janina with the idea of creating an event that would

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Public Roundtable: Voices and Ethics Part Two with Alfred Hornung

The second paper from our Voices and Ethics panel sees Alfred Hornung (Professor, Chair of American Studies, Department of English & Linguistics, Johannes Gutenberg University) reflecting on interdisciplinary collaboration in relation to his experiences working on the project Life Sciences, Life Writing: Boundary Experiences of Human Life between Biomedical Explanation

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